A clockwork syringe

Date: Oct/23/13 09:38:35 Views: 907

Just when you thought the nautical nonsense of the pirate quest series couldn’t get any more preposterous, Rabid Jack’s minions step things up a notch with their most diabolical plan yet. Zombie Surgeon General Mi-Gor has teamed up with his cohort, Mechanical Murphy, and (with Captain Donnie supplying the ‘rum’) started mass production of an army of barrelchests!

Before they begin their invasion plan, they’ve sent a little ‘care package’ your way to stop you from interfering. If you manage to deal with that and then put some proof at the ‘head’ of the table to convince a reluctant Bill Teach, then you’ll soon be off on The Adventurous for another high-seas misadventure, in A Clockwork Syringe.

Before you stands a waterlogged dungeon, scenes of horrific torture, makeshift transportation, a nefarious seagull and quite possibly the world’s most miniature maritime massacre. Stick to your guns (and anchors), though, and you’ll receive a nice chunk of XP in a wide range of skills...and probably more concussions than all previous pirate quests combined.

We've even prepared a pirate quest-related recap for those with a memory like Teach's fishing nets. Head to Port Sarim docks or the larger of the two pubs on Mos Le’Harmless to get an earful of Bard Roberts' sea shanties.